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::::: projects 2004 :::::

 

Kaspar - An Augmented Stage Play
Augmented Reality Installation

In collaboration with Fraunhofer Institut für Graphische Datenverarbeitung

:: Idea: virtual typography rendered in real space

:: Concept: 10 scenes of the theatre play "Kaspar" from "Peter Handke" are put on an augmented reality stage.

In real space there are 10 different patterns, printed on paper. With the help of a cart, containing a computer, a monitor and a camera, the visitor sees virtual text passages on the screen. They are rendered in real time in relation to the patterns. If the visitor turns around the pattern he can see the virtual text from different views and perspectives.

While viewing the text passages of the theatre figure Kaspar, the visitor hears the whispering voices of other theatre characters. >>read more
>>read documentation

 

 

::::: projects 2003 :::::

 

transform.position(me)
Exhibition Concept

:: Idea: A visitor can discover a historical panorama by changing his position

:: Concept: In a round room several live videos are projected at the wall. They are forming a panorama of the "Potsdamer Platz", Berlin. If the visitor enters this room, his position is tracked. At the opposite wall appears a historical photo, replacing the live panorama.

By moving, the visitor can discover a historical panorama of the "Potsdamer Platz". With his movements he can uncover one century of historical footage, including the 1920th, the time of the war, the wall and the new "Potsdamer Platz" of the 1990th.

 

Berliner Fenster - Travel in Space and Time
Concept

:: Idea: Experience the city´s history on your everyday way

:: Concept: Use the screens in the underground trains in Berlin to display photos of the "over ground way". The idea is that a fictive camera follows the train over ground and films the way. This movie is displayed on the right side of the screen inside the underground train. On the left side appears historical footage from the same camera position. For example by passing the area of the former wall, people can see today´s architecture on the right side in comparison with historical photos from the wall.

 

 

::::: projects 2002 :::::

 

TIA_Transform Into Action
3D Information Visualization Tool

project with Judith Böhmer

:: Idea: Physical rules to visualize 3D information

:: Concept: Interactive three dimensional model of spheres, rotating around a center. The movements of the spheres visualize the movement of the companies of the "dax30" at the stock exchange in real time.

The user follow the price development of the dax 30 companies in real time in relation to their volume. He can also mark his favorite companies and zoom in the model to view more details. >>read more

 

 

::::: projects 2001 :::::

 

 

Bananensaft
Interactive Application

:: Idea: Play with the user´s expectations regarding an an interactive application

:: Concept: This application plays with the theme "Interaction". A movie is played. At the end of each scene the user can choose between three different options for the following scene. While the user thinks he can form the way of the movie´s narration, a linear movie is displayed. The user does not notice the "trick" until the very end. "Bananensaft" plays with the expectations of interactive applications.

 

C-Watch
Concept for emotional mobile communication

project with Camilla Hager, in collaboration with Deutsche Bank

:: Idea: share music - find friends

:: Concept: C-Watch is a watch with integrated computer and bluetooth technology. Users can listen wireless to their music. But they can also switch to a mode where they can listen to the music of other C-Watch owners - and become friends..

 

 

::::: projects 2000 :::::

 

Play With Me
Concept for interactive Installation

:: Idea: intuitive interface to virtual space.

:: Concept: A ball seems to fly out of the screen into the real room. The "player" hears the bouncing ball behind himself. This is repeated until the player moves his hand to catch the imaginary ball. If he throws "the ball" back to the screen, the ball will appear at the position where the player was aiming to. Camera tracking is used to locate the player´s movements. While the player plays with the fictive ball, he can see the results in the virtual space.

 

@annek